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Rebel galaxy fighters
Rebel galaxy fighters













To hack it, you initiate a QTE (Quick Time Event). Sometimes while in warp, you'll get an "unidentified signal" alert and flying to this signal position reveals a satellite which can be hacked. It is most likely that your last trophy before getting the will be to kill 20 Pirate Lords but if not, then it will be one of the other personal-progression based trophies like destroying 2,500 Fighter-Class Craft or destroying 500 torpedoes. Your very last trophy should be the 20 Pirate Lords, spending more than half the time required for the Platinum to find 20 of them. finding 20 Pirate Lords or shooting 500 torpedoes, even if you spent a lot of time off the story so have to spend time to grind these out. It's highly unlikely you will have gotten some of the more grindy trophies by this point, e.g. If you put off the story, then you would have knocked out most of the progression trophies on the way to the end of the story as well as the following: If you played normally, taking time off to make money on the side and doing some of the one-off trophy stuff, then you should have gotten at least the following trophies:Įventually you will have to complete the story since there's a trophy for that. However, my advice is to focus immediately on 2 things: finding Pirate Lords & getting the Pirate & Militia Factions reps up to the required levels for their trophies.

rebel galaxy fighters

Or you could tackle the trophies while putting off the story. If you rush the story, you'll spend a lot of your time after that to get the trophies. Hopefully you'd side-track enough to get decent modules and a good enough ship or one that fits your playstyle.ĭue to the open-ended nature of the game and the fact that most of the trophies are personal-progression-based, when exactly you get most of the trophies depend entirely on you and how you want to approach the trophies. Pick up missions, do mining, defend traders and miners, buy low sell high, blow up pirates or be a pirate then work your way to the end of the story. Hence even the starting ship can be used to win the game (though you'd have to be really good at the game) as long as you keep upgrading your modules. Right from the start you have the most basic ship (Hammerhead class) though interestingly in Rebel Galaxy, it's not really the ship you have that matters but the modules. Step 1: Have fun, enjoy the story and earn credits Some of the trophies have to be earned after the story, especially if you rush through it. After you finish the story, you can resume from there to wrap up all the remaining trophies. Rebel Galaxy can be Platinumed in 1 playthrough and there are no missable trophies. Over time you earn credits and blow up ships, crafting your own adventure in the Rebel Galaxy space, be it as a merchant, mercenary or pirate. You play a space traveller who inherits a spaceship from a lost relative and begin your adventure to find that relative.

rebel galaxy fighters

#Rebel galaxy fighters series#

Rebel Galaxy is a space adventure game developed by 2 guys Travis Baltree and Erich Schaefer from the Torchlight series of games and like Torchlight, this borrows elements from Diablo. Approximate amount of time to Platinum: 51-75 Hours ( Estimated Time to Platinum Thread).Estimated trophy difficulty: 2/10 ( Estimated Platinum Difficulty Thread).You shouldn't get 400 for first in fleet, you should get 900 or 1000. The other issue with ships, in my opinion, is that it requires significantly more investment (a minimum of 8 characters, and probably more like 10-15 for an A-team fleet) than regular arena, and yet rewards less crystals at the top end. I think ships won’t become popular with the players until the pilot/ship relationship is cut, and ships have their own gear, acquired with its own energy or in ways that do not inhibit character gear acquisition. People don’t waste precious limited resources on characters they don’t care about or are not strong just to improve ships that are good. The issue is that the majority of people care about the characters, and the bottlenecks in the game are related to that.

rebel galaxy fighters

I think most people would just be **** they have to focus on the ships for progression. Even adding a ship raid wouldn’t change it. I’ve been thinking about the whole pilot/ship issue, and for as long as ship power is tied to some pilot and their gear, ships will forever be ignored by a significant portion of the player base.













Rebel galaxy fighters